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Plot
In 1996, Brantford, New Hampshire, teenager Alex Vreeke receives Jumanji, which was previously disposed of by Alan Parrish and Sarah Whittle in 1969,[a] from his father, who found it on the coast. However, he sets it aside, being only interested in video games. Later that night, Alex finds it transformed into a video game cartridge. Opting to play, he is sucked inside the game, disappearing from the real world as time continues to pass, thus leaving the Vreeke family's house in a disheveled state.
Twenty years later, four Brantford High School students – awkward Spencer Gilpin, athletic Anthony "Fridge" Johnson, ditzy Bethany Walker, and cynical Martha Kaply are given detention; Fridge and Spencer for having been caught cheating in their assignments, Bethany for making a video call during a quiz, and Martha for disrespecting the gym teacher. Upon finding Alex’s discarded video game system and starting it up, the group is sucked into Jumanji, landing in a jungle as their chosen avatars – Spencer as muscular archaeologist Dr. Xander "Smolder" Bravestone, Fridge as diminutive zoologist Franklin "Mouse" Finbar, Bethany as male, overweight cartographer and paleontologist Professor Sheldon "Shelly" Oberon, and Martha as sultry martial arts expert Ruby Roundhouse. Three marks on their arms denote their lives in the game, making them afraid that if they lose all three, they will actually die.
The group's goal is to end a curse on Jumanji, brought about by corrupt archaeologist Professor Van Pelt[b] after he stole a magical jewel called the "Jaguar's Eye" and gained control of the jungle's animals. They must return the jewel to the shrine and call out "Jumanji" to lift the curse and leave the game.
Coping with their avatars, their "weaknesses", Van Pelt's men, and their own group dynamics as they begin their journey, they encounter Alex playing the fifth avatar – pilot Jefferson "Seaplane" McDonough – who takes them to a treehouse that Alan built during his tenure in Jumanji. Alex thinks he has only been stuck in the game for a couple of months; everyone, including him, is shocked to realize he has been there for two decades. The group coordinate with each other's strengths and work together to overcome the game's obstacles. They manage to return the jewel to the statue, break the curse and return to the real world.
Back in the present, the group finds the Vreeke home restored and lively from its previous state after Alex's disappearance. They meet Alex, now an adult, who explains that he returned to 1996, allowing him to live his life. He remained in Brantford and now leads a married life with two children: a daughter called Bethany, named in honor of Bethany Walker, as she had saved him by sacrificing one of her own lives in the game, and a son named Andy.
The four students form an unlikely friendship after their experiences in the game, having bonded and become better people, including Spencer and Martha beginning a relationship. Soon, after hearing drumbeat sounds coming from the game, they destroy the game to prevent it from endangering anyone else.
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